- Town Center (TC)
- Your main building. It trains villagers; an idle Town Center stops adding new workers to your economy.
- Ages: Dark, Feudal, Castle, Imperial
- The four stages of a game. You advance by building a landmark, which unlocks stronger units and upgrades.
- Landmark
- The building you construct to age up, such as DizBiz’s School of Cavalry or Chunk’s Council Hall. Each has its own bonus or production.
- Bank, or float
- Resources you’ve gathered but not spent. A little is normal; a big, growing bank means resources aren’t becoming villagers, units or upgrades.
- Income
- On this page, the resources gathered over the last minute at each 20-second sample.
- Queue
- The units or villagers waiting to be trained in a building. Keep one or two queued, not fifteen.
- Idle
- A villager or building doing nothing. The game has keys to select idle villagers.
- Screen
- Units placed in front of fragile ones to protect them, such as spearmen in front of longbows.
- Kite
- Moving ranged units back while they shoot, so slower melee units can’t reach them.
- Counter
- A unit that beats another type: spears beat cavalry, crossbows beat heavy armor, longbows beat light infantry such as spearmen.
- Upgrade and unit tiers
- Research that makes units stronger. Units also come in tiers; the Dark Age tier (like Vanguard Men-at-Arms or DizBiz’s spearmen) is the weakest, and an age-appropriate upgrade improves it.
- Macro
- Running your economy and production: villagers, houses, resources, queues.
- Micro
- Controlling units in a fight: positioning, focus fire, retreating hurt units.
- Control group
- A set of units saved to a number key so you can select them instantly.
- Attack-move
- An order that makes units fight anything they meet on the way. Useful, but it walks knights straight into spears.
- Rally point
- Where new units or villagers walk to after they’re trained.
- Garrison
- Putting villagers inside a building, such as your Town Center, to protect them. A garrisoned Town Center also fires more arrows.
- Palisade
- A cheap wooden wall. Gates let your own units through.
- Boom
- Investing in economy, like a second Town Center, instead of early army.
- Final blow
- The unit credited with a kill in the replay records. It shows who finished a unit, not everything that damaged it.
- Royal Knight
- DizBiz’s French heavy cavalry, available from Feudal Age. Strong on charge, weak against spears.
- Longbowman
- Chunk’s English archer with extra range. Great behind a screen, fragile when cavalry reaches it.
- Hardened Spearman
- The Feudal Age spearman tier. Spearmen counter cavalry; English spearmen in these games started at this tier.
- Vanguard Man-at-Arms
- The English Dark Age tier of Men-at-Arms. Weaker than upgraded Men-at-Arms.
- Arbalétrier
- The French Castle Age crossbow unit, useful against heavy armor.
- Zhuge Nu
- Zhu Xi’s repeating-crossbow unit. Despite the name, it isn’t the anti-armor Crossbowman.
- Gilded units
- Order of the Dragon’s stronger, more expensive versions of normal units, so raw counts against them aren’t equal.
- Keshik and Khan
- Golden Horde mounted units: the Keshik is cavalry, and the Khan is a mounted leader unit.
- Network of Castles
- An English bonus: Town Centers, outposts, towers and keeps make nearby units attack 20% faster when enemies are in range.
- Replay clock
- The in-game time recorded in the replay. Every time on this page uses it.